Card game with signals? Favorite Answer. Kempz is a great card game to play, this is how:(minimum of 4 people). But I can see how this game would be either a '1' or '10' for some depending on political persuasion. Similar to Monopoly Socialism. Either, way it should be in the database. Signal is a great team card game to play and is extremely fun. It is not easy to get tired of this game because it is so fun to play. You play with a regular deck of 52 cards. It can be played with 4 or more people. The object of the game is to obtain four of a kind and then signal to your partner that you have it. The signals that are easiest for Partner to 'read' (figure out) are the lowest spot card you own (for negative attitude), or the highest spot card you can afford (for positive attitude). Middle spot cards run the risk of confusing Partner. 1923 Parker Brothers 'Radio Game' Military Radio Call Signals Card Game with original box, Parker Brothers, INC. Salem, MASS, NEW YORK and LONDON. Box measures 7 1/2 inches by 4 3/4 inches. Check other 1920's toy listings.
![Signals Signals](https://www.rapidlearningcenter.com/chemistry/organic_chemistry/cheat_sheets/OC_CS18_NMR.gif)
This description was contributed by Elena Anaya
- Variations
Simple Signal Cards
Players and Cards
There are usually four players, but it is possible for a larger even number of people to play. The players are divided into teams with two players in each team; the partners sit across from each other.
One standard deck of 52 cards is used (if there are more than eight players, two decks may be used).
Object of the Game
- Hand Goal:
- To obtain four of a kind (i.e. four cards of the same rank) and for your partner to say 'KEMPS', or to say 'KEMPS' yourself when your partner has four of a kind. Alternatively you can win the hand by saying 'STOP KEMPS' when a player from another team has four of a kind, before their partner says 'KEMPS'.
- Game Goal:
- In each hand the losing team gets a letter of the word KEMPS as a penalty. The first team to spell the whole word K-E-M-P-S loses the game.
Preparation - agreeing signals
First decide who is playing with whom. Then each two player team goes away and privately agrees a signal that they can secretly use to tell each other when they have four of a kind. The signal can be a body movement, a gesture or a hand signal, but words are not allowed (for example saying 'elephants' cannot be used as a signal).
You can have several signals and can use more than one in a game. You can also use meaningless signals to confuse the opponents, but you are not allowed to have any signals with a meaning other than 'I have four of a kind'. Cheating by using signals with other meanings is known as 'table talk' and is penalised by loss of the game if discovered.
After any hand any team is allowed to agree new signals; they may want to do this if they suspect that the opponents might have guessed some of their existing signals. The more subtle the signal the better.
The Deal
Choose a dealer. This can be done at random or someone may volunteer. The dealer deals four cards to every player. After everyone has looked at their cards, the dealer deals four more cards, one at a time, in a row face up in the middle.
The Play
When the last card has been turned up, any player can pick up one (or more) of the face up cards from the middle, add it (them) to their hand, and immediately discard a different card(s) face up in its place. Players do not take turns. A player who picks up more than one card must discard an equal number of different cards, to reduce their hand back to four cards. If two players want the same face up card, the first player to touch it gets it.
Players continue replacing cards, as often as they want to, until no one wants any of the four face up cards. The dealer then sweeps these four cards away, and deals out four new cards on the table. Play then continues as before. This is repeated until the deck is gone or someone yells 'KEMPS' or 'STOP KEMPS'.
KEMPS
As soon as this is said the hand is over. The partner of the person who said 'KEMPS' must reveal their cards. If they have four of a kind the opposing team receives a letter starting out with 'K'. With more than 4 players, all of the opposing teams get a letter. If the partner does not have four of a kind, then the team that incorrectly called 'KEMPS' receives a letter. The dealer then deals for the next hand.
STOP KEMPS
As soon as this is said the hand is over. 'STOP KEMPS' is said when a player suspects the opposing team of having 'KEMPS'. If one of the opposing players does in fact have four of a kind, then the team who was 'stopped' receives a letter. However, if 'STOP KEMPS' is said and the opposing team does not have 'KEMPS' then the team who said it receives the letter. The dealer then deals for the next hand.
Example: Team A thinks Team B has four of a kind. Team A says 'STOP KEMPS'. When the hands are checked neither player of Team B has 'KEMPS', so Team A gets a new letter.
Real Deal
If a point is reached when no one wants any of the face up cards, and the dealer has no more fresh cards to deal, the hand ends and no one gets a letter. This is called a real deal. The dealer then deals for the next hand.
End of the Game
The first team to lose five hands, thus getting five letters spelling the whole word K-E-M-P-S loses the game.
Variations
- Some people play that at the end of the deal, the play starts when the dealer says 'GO'
- Some people only allow one card to be picked up at a time. The player must discard a card before picking up another.
Peanut Butter
Elton Pinto writes that in the variation Peanut Butter:
- You say 'peanut butter' if you suspect that your partner has four of a kind
- You say 'jelly' if you suspect that an opponent has four of a kind
- Verbal signals are allowed
- The two teams agree beforehand how many hands should be played (the end of a hand is when someone says peanut 'butter' or 'jelly'). This must be an odd number.
Hints
- Use simple signals.
- Make an agreement with your partner to look for the signal after each time that the cards are swept away.
- Don't be obvious as to which cards you are going for.
- Observe the other team carefully.
- Confuse the other team by occasionally picking up cards you don't need.
- If you figure out what cards your partner is going for, discard cards that will help your partner.
- Use fake signals to make the other team yell 'STOP KEMPS', without confusing your partner.
Other Kemps WWW Sites
When I first published this page I thought that Kemps was an American game, but since then I have been contacted by Kemps players from various parts of the world. For example the former 'Official Site of KEMPS' at kemps.free.fr was published in France and claimed to be the first web site entirely devoted to this game.
Here is Ed's CSB Kemps site from California, which includes rules of the version of the game played there.
Clever Games have published an app The Kent for Android.
Frequently Asked Questions
Q: Why won't you add rule-variations/replayable-games/any-other-feature? It would make the game much better. Casino di campione.
![Game Game](https://taylorholmes.com/wp-content/uploads/2017/03/get-out-movie-bingo-card-explained.jpg)
A: We get a lot of requests from people that just want one tiny little feature added to a game. What they don't realize is that if we start implementing all the suggestions we get then the games will no longer be simple. The number one praise we get is that the interface is simple and uncluttered and it's easy to play. That's very much deliberate. There is no login, no loading screens, as few options as possible. We want to keep it as simple as possible, and that means each game only has one set of rules, you can't choose variations, we try to add as few controls as possible to the screen etc. So, don't feel bad if you make a suggestion and I deny it, we deny 99% of all suggestions.
Q: Why can't I see my statistics on another computer?
A: This goes back to simplicity again. We don't want people to have to login to the site. We don't want to keep passwords in a database and be responsible for them. Your statistics are stored in your browser, we don't store them anywhere. That means that as soon as you switch browsers you won't see the same statistics.
Card Game With Partners And Signals
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A: Yes, this site uses cookies. They are used for game purposes, like remembering your scores between rounds, but also to gather aggregate data on people's browsers, screen resolutions and more, which helps us figure out what we need to support. Finally they are also used for advertising purposes. A more detailed description of our cookie use can be found in our Privacy Policy, and you can always reach out and contact us if you're concerned about it.
Q: Do the computer players cheat? Are the games fixed?
A: No. In all the games the cards are dealt randomly at the start, and the computer players make their decisions based only on knowledge of their own hands, and knowledge of what has been played. Basically they use the same information as a human player would have available to them.
Signal Card Game
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Sd Card Signals
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